Reading Lists

Tentative Scribblings

Cultural Studies: Technoculture

Cultural Studies Overview

Adorno, Thedor. The Culture Industry. New York: Routledge, 2001.

Barthes, Roland. Camera Lucida: Reflections on Photography. New York: Hill and Wang, 1982.

Bennett, Tony. Culture: A Reformer’s Science. Thousand Oaks, CA: SAGE, 1998.

Bourdieu, Pierre. Distinction: A Social Critique of the Judgement of Taste. Trans. Richard Nice. Cambridge: Harvard, 2007.

Brunsdon, Charlotte.

During, Simon. Cultural Studies: A Critical Introduction. New York: Routledge, 2005.

Gilroy, Paul. ‘There Ain’t No Black in the Union Jack’: The Cultural Politics of Race and Nation. Chicago: U. Chicago, 1991.

Hall, Stuart, et. al. Policing the Crisis. Palgrave, 1978.

Hall, Stuart, ed. Representation: Cultural Representations and Signifying Practices. Thousand Oaks, CA: SAGE, 1997.

Hartley, John. A Short History of Cultural Studies. Thousand Oaks, CA: SAGE, 2003.

Hebdige, Dick. Subculture: The Meaning of Style. New York: Routledge, 1981.

Hoggart, Richard. The Uses of Literacy. Transaction, 1998.

Kellner, Douglas. Media Culture: Cultural Studies, Identity, and Politics Between the Modern and the Postmodern. New York: Routledge, 1995.

McRobbie, Angela. The Uses of Cultural Studies: A Textbook. Thousands Oaks, CA: SAGE, 2005.

Miller, Toby, ed. A Companion to Cultural Studies. Malden, MA: Blackwell, 2006.

Morley, David. Media, Modernity, Technology: The Geography of the New. New York: Routledge, 2006.

Radway, Janice. Reading the Romance: Women, Patriarchy, and Popular Literature. Chapel Hill: UNC, 1991.

Ross, Andrew. No Respect: Intellectuals and Popular Culture. New York: Routledge, 1989.

Williams, Raymond. Communications.

Technoculture

Carey, James. Communication as Culture: Essays on Media and Society.

Castells, Manuel. The Rise of the Network Society. Wiley-Blackwell, 2000.

Gill, Rosalind. Gender and the Media. Polity, 2007.

Innes, Harold. The Bias of Communication. U. Toronto, 1999.

Innes, Harold. Empire and Communications. Dundurn Press, 2007.

Lovink, Geert. Dark Fiber: Tracking Critical Internet Culture. Cambridge: MIT, 2003.

Lyon, David. Theorizing Surveillance: The Panopticon and Beyond. Willan Pub, 2006.

Marvin, Carolyn. When Old Technologies Were New: Thinking About Electric Communication in the Late Nineteenth Century. Cambridge: Oxford, 1990.

Marx, Leo. The Machine in the Garden: Technology and the Pastoral Ideal in America. Cambridge: Oxford, 2000.

Mosco, Vincent. The Digital Sublime.

Nye, David E. American Technological Sublime. Cambridge: MIT, 1996.

Nye, David E. Technology Matters: Questions to Live With. Cambridge: MIT, 2006.

Rossiter, Ned. Organized Networks: Media Theory, Creative Labour, New Institutions. NAi Publishers, 2007.

Schiller, Dan. How to Think About Information. U. Illinois, 2006.

Wajcman, Judy. Technofeminism. Polity, 2004.

Winston, Brian. Messages: Free Expression, Media and the West from Gutenberg to Overload. New York: Routledge, 2005.

Technicolor.

Afrofuturism.

Minority Discourse: Blackness, Whiteness, and Performativity

Austin, J.L.

Butler, Judith.

Collins, Patricia Hill. Black Feminist Thought: Knowledge, Consciousness, and the Politics of Empowerment. New York: Routledge, 2000.

De Certeau, Michel. The Practice of Everyday Life.

Dyer, Richard. White. New York: Routledge, 1997.

Fanon, Frantz. Black Skin, White Masks. New York: Grove Press, 1994.

Gates Jr., Henry Louis. The Signifyin’ Monkey.

Gilroy, Paul. The Black Atlantic.

Goffman, Erving.

Gomez-Pena, Guillermo. “The Virtual Barrio.”

Halberstam, Judith. Female Masculinity.

Johnson, E. Patrick. Appropriating Blackness: Performance and the Politics of Authenticity. Durham: Duke, 2003.

Lhamon Jr., W.T. Raising Cain: Blackface Performance from Jim Crow to Hip Hop.

Lott, Eric. Love & Theft.

Mercer, Kobena. Welcome to the Jungle: New Positions in Black Cultural Studies.

Munoz, Jose. Disidentifications: Queers of Color and the Performance of Politics. Minneapolis: U. Minnesota, 1999.

Roediger, David. The Wages of Whiteness.

Rose, Nikolas.

Rose, Trisha. Black Noise: Rap Music and Black Culture in Contemporary America. Wesleyan, 1994.

Sandoval, Chela.

Sedgwick, Eve Kosofky.

Spillers, Hortense. “Mama’s Baby, Papa’s Maybe.”

Warner, Michael. Publics and Counterpublics. Cambridge: Zone, 2005.

Gaming, Technics, and Power

Game Studies

Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997.

Atkins, Barry. More than a Game: The Computer Game as Fictional Form. Manchester, UK: Manchester University Press, 2003.

Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT, 2006.

Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, MIT, 2007.

Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: The MIT Press, 2000.

Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT, 2000.

Consalvo, Mia. Cheating: Gaining Advantage in Videogames. Cambridge, MIT, 2007.

Galloway, Alexander R. Gaming: Essays on Algorithmic Culture. Minneapolis, MN: University of Minnesota Press, 2006.

Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Boston: Beacon Press, 1971.

Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press, 2005.

Kinder, Marsha. Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. Berkeley: U.C. Press, 1993.

Laurel, Brenda. Computers as Theatre. Reading, MA: Addison, Wesley Publishing Company, 1993.

Manovich, Lev. The Language of New Media. Cambridge: MIT, 2001.

Murray, Janet. Hamlet on the Holodeck. Cambridge, MIT, 1998.

Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore, MD: The Johns Hopkins University Press, 2003.

Sutton-Smith, Brian. The Ambiguity of Play. Cambridge: Harvard, 1997.

Taylor, T.L. Play Between Worlds: Exploring Online Game Culture. Cambridge: MIT, 2006.

Turkle, Sherry. Life on Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1997.

Wardrip-Fruin, Noah, and Nick Montfort, eds. The New Media Reader. Cambridge: MIT, 2003.

Bush, Vannevar. “As We May Think.”

Shannon, Claude and Warren Weaver. “Information Theory.”

Turing, Alan. “Computing Machinery and Intelligence.”

Wardrip-Fruin, Noah and Harrigan, Pat, eds. First Person: New Media as Story, Performance, and Game. Cambridge, MIT, 2006.

Wark, McKenzie. Gamer Theory. Cambridge: Harvard, 2007.

Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. 1st edition, Routledge, 2003.

Lahti, Marti. “As We Become Machines.”

Frasca, Gonzalo. “Simulation versus Narrative.”

Grodal, Torban. “Stories for Eye, Ear, and Muscles.”

Eskelinen, Markku and Tronstad, Ragnhild. “Video Games and Configurative Performances.”

Technics and Philosophy

Adorno, Theodor and Max Horkheimer. The Dialectic of Enlightenment. London: Continuum, 1976.

Barthes, Roland. Camera Lucida: Reflections on Photography. Hill and Wang, 1982.

Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction.”

Deleuze, Gilles. The Logic of Sense. Trans. Mark Lester with Charles Stivale. Columbia: Columbia, 1990.

Deleuze, Gilles. Francis Bacon: The Logic of Sensation. Trans. Daniel W. Smith. Minneapolis: U. Minnesota, 2005.

Deleuze, Gilles and Felix Guattarri. A Thousand Plateaus: Capitalism and Schizophrenia.

Everett, Anna. “The Revolution will be Digitized: Afrocentricity and the Digital Public Sphere.”

Flusser, Vilem. Writings. Ed. Andreas Strohl. Trans. Erik Eisel. Minneapolis: U. Minnesota, 2004.

Foster, Thomas. “The Souls of Cyberfolk.”

Hammonds, Evelyn. “New Technologies of Race.”

Hansen, Mark B.N., and Tim Lenoir. New Philosophy for New Media. New Ed edition, The MIT Press, 2006.

Haraway, Donna. Simians, Cyborgs, and Women. New York: Routledge, 1991.

Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: U. Chicago, 1999.

Heidegger, Martin. “The Question Concerning Technology.”

Heidegger, Martin. “The Age of the World Picture.”

Kittler, Friedrich. Gramophone, Film, Typewriter. Stanford: Stanford, 1999.

Kolko, Beth E., Nakamura, Lisa, and Rodman, Gilbert B., eds. Race in Cyberspace. New York: Routledge, 2000.

Gonzalez, Jennifer. “The Appended Subject: Race and Identity as Digital Assemblage.”

Ow, Jeffery A. “The Revenge of the Yellowfaced Cyborg”

Kolko, Beth E. “Erasing @race: Going White in the (Inter)Face”

Kuhn, Thomas. The Structure of Scientific Revolutions. Chicago: University of Chicago Press, 1996.

Latour, Bruno. We Have Never Been Modern. Cambridge: Harvard, 2007.

Leroi-Gourhan, André. Gesture and Speech. Cambridge: MIT, 1993.

Massumi, Brian. Parables of the Virtual: Movement, Affect, Sensation. Durham: Duke, 2002.

McLuhan, Marshall. Understanding Media. Cambridge: MIT Press, 1995.

Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002.

Stiegler, Bernard. Technics and Time 1: The Fault of Epimetheus. Stanford: Stanford, 1998.

Stone, Rosanne Allucquere. Will the Real Body Please Stand up. Cambridge: MIT, 1991.

Wills, David. Prosthesis. Stanford: Stanford, 1998.

Power

Althusser, Louis. “Ideology and Ideological State Apparatuses.”

Arendt, Hannah. The Human Condition. Chicago, U. Chicago, 1998.

Agamben, Giorgio. Homo Sacer: Sovereign Power and Bare Life. Trans. Daniel Heller-Roazen. Stanford: Stanford, 1998.

Agamben, Giorgio. State of Exception. Trans. Kevin Attell. Chicago: U. Chicago, 2005.

Chun, Wendy Hui Kyong. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT, 2006.

Deleuze. “Postscript.”

Foucault. Archeology of Knowledge and Discipline and Punish.

Gramsci,

Hardt, Michael and Antonio Negri. Empire. Cambridge: Harvard, 2001.

Marx.

Mbembe, Achille. On the Postcolony. Berkeley: U. California, 2001.

Ong, Aihwa. Neoliberalism as Exception: Mutations in Citizenship and Sovereignty. Durham: Duke, 2006.

Primary Texts: Blackness in Video Games

25 to Life.

50 Cent: Bulletproof

Age of Empires

Akuji the Heartless

Bad Boys: Miami Takedown Bad Day LA

Bebe’s Kids

Beyond Good and Evil

Boxing

Catwoman

Civilization

Colonization

Crackdown

Crazy Taxi

Custer’s Revenge

Cyborg

Daley Thompson’s Decathlon

Def Jam series

Diablo II

Elder Scrolls Adventures

Eternal Darkness

EverQuest

EverQuest II

Final Fantasy VII

Frank Bruno’s Boxing

Gears of War

Grand Theft Auto series

Guild Wars

Half-Life 2

Indigo Prophecy

Interstate 82

Jordan vs. Bird: One on One

Jurassic Park 2

Killer 7

Killer Instinct

L.A. Rush

Mark Ecko’s Getting Up

Metal Gear Solid series

Moonwalker

Mortal Kombat 4

Oblivion

Ready 2 Rumble

Saint’s Row

Sanity: Aiken’s Artifact

The Scorpion King

Shadow Man

Shadow Warrior

Shaq Fu

SiN

Space Invaders

Spawn

SSX

Street Fighter series

Streets of Rage

The Suffering

Tale of Tales 8

Tales of Tales: The Path

Tekken 3

True Crime: NYC

Unreal II

Urban Chaos

World of Heroes

World of Warcraft

Wu-Tang: Shaolin Style

Primary Texts: Afrofuturism and Beyond

2046

Blade Runner

Born in Flames

Demolition Man

Equilibrium

The Fifth Element

I, Robot

The Matrix trilogy

Jumping Jack Flash

Space is the Place

Virtuosity

Primary Texts: Interactive Works

Chicks Dig Jerks

Extra Visual Culture Texts

Jonathan Crary

W.J.T. Mitchell

Martin Jay

Lisa Cartwright